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DX11 TRANSFORM VECTOR4
Transforms the specified vector4 by the provided matrix.
If an output vector is provided, the resulting transformed vector is stored to that and it is also returned; if the output parameter
is omitted, a temporary vector is created and returned.
Take note that temporary vectors are automatically deleted at the next call to DX11 SYNC. If you will need the resulting
vector for longer than that, you should use DX11 CREATE VECTOR4 to create one and then use that as the output parameter to this function.
Return Dword = DX11 TRANSFORM VECTOR4(vector, matrix, [resultVector])
vector Dword The vector4 to transform.
matrix Dword The matrix to transform the provided vector4 by.
[Optional] resultVector Dword The resulting vector will be stored here; this may be the same as the source vector if you like. Omit to create and return a temporary vector holding the result.
The resultVector, if one was provided, or the temporary vector created to hold the result otherwise. This approach allows you to chain multiple vector / matrix math functions.
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